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Infinite Voyage

The Victorian Department of Education and Training worked with Millipede to create a mobile game that helps kids broaden their mathematical experience in a fun and wholesome manner.

The game is to cater for school children ranging from year 1 to year 12.

Solution
Infinite Voyage uses gamification principals to increase confidence in and engagement with mathematics. The premise of the game takes place on a spaceship that is searching for suitable places where humankind can relocate. The player is presented with a variety of challenges to complete to help keep the spaceship in optimal operating condition.

Among the game’s features are:

  • 15 different sub-games covering different mathematical concepts across 3 spaceship dome environments.
  • Creating your own customised characters and family members.
  • Linking with friends and family to see their customised characters hanging around the spaceship.
  • Unlocking rewards based on challenges completed.
  • Multiple levels of difficulty to cater for different age groups.
  • I was part of the team to brainstorm and conceptualise the variety of games, taking into consideration the different math topics and levels of complexity that needed to be covered. I also led the design team in setting the art direction, whilst working hands-on in the creation of assets and environments for the spaceship’s Main Dome, the Player’s Room, the Cafe and the Radio Tower.
    Category:

    Digital, Mobile